jeudi 18 décembre 2014

BATTLE GRID & TILES

Wilderness battle grid & tiles for you adventures and minis. FOR only $0,66
http://rpg.drivethrustuff.com/product/141737/Osd-Ultimate--Wilderness

mardi 30 septembre 2014

RANGER: HERO CREATION WITH CLASS AND TWO NEW CHARACTERISTICS

CHARACTERISRICS
These starting Characteristics are then increased from a pool of 12 points, with the following caveats :

FORCE and INTELLECT: a maximum of 3 points may be added.
For the Other Characteristics see rules book.

SPECIAL SKILL
These starting Special Skills are the increased from a pool of 12 points, with the following caveats :

All corss-class-special skills costing two points for a points. Other restrictions are the same as in the rules book.

TALENTS
Talents access to this class.

THE RANGER

New Ranger begins with the following values in their Characteristics :

SKILL:              5
FORCE:            4
INTELLECT:   4
STAMINA:      10
LUCK:              5
MAGIC:            0

SPECIAL SKILLS OF CLASS

Combat Special Skills
Armour, Bows, Staves, Swords. 

Movement Special Skills
All


Sthealth Special Skills
Awereness, Sneaking

Knowledge Special Skill
Animal Lore, Crafting, Fishing, Forst Lore, Healing, Hunting, Languages, Law, Secret Signs, World Lore.

TALENTS

Animalfriend, Crack Shot, Familiar, Fleet Footed, Hawkeye, Survivor.

PRIEST: HERO CREATION WITH CLASS AND TWO NEW CHARACTERISTICS

CHARACTERISRICS
These starting Characteristics are then increased from a pool of 12 points, with the following caveats :

FORCE and INTELLECT: a maximum of 3 points may be added.
For the Other Characteristics see rules book.

SPECIAL SKILL
These starting Special Skills are the increased from a pool of 12 points, with the following caveats :

All corss-class-special skills costing two points for a points. Other restrictions are the same as in the rules book.

TALENTS

Talents access to this class.

THE PRIEST

New Priest begins with the following values in their Characteristics :

SKILL:              4
FORCE:            4
INTELLECT:    4
STAMINA:       8
LUCK:              5
MAGIC:            3

SPECIAL SKILLS OF CLASS

Combat Special Skills
Armour, Bows, Clubs, Polearms, Staves, Swords. 

Movement Special Skills
Jump, Ride, Swim


Sthealth Special Skills
Awereness, Sneaking

Knowledge Special Skill
Crafting, Etiquette, Evaluate, Healing, Languages, Law, Leadership, Religion Lore, Secret Signs.

Magical Special Skill
Magic-Minor, Magic-Priestly.

TALENTS
Blessed, Holy, Learned, Natural Linguist, Natural Physician. 

lundi 29 septembre 2014

SORCERER : HERO CREATION WITH CLASS AND TWO NEW CHARACTERISTICS

CHARACTERISRICS
These starting Characteristics are then increased from a pool of 12 points, with the following caveats :

FORCE and INTELLECT: a maximum of 3 points may be added.
For the Other Characteristics see rules book.

SPECIAL SKILL
These starting Special Skills are the increased from a pool of 12 points, with the following caveats :

All corss-class-special skills costing two points for a points. Other restrictions are the same as in the rules book.

TALENTS

Talents access to this class

THE SORCERER

New Sorcerer begins with the following values in their Characteristics :

SKILL:               3
FORCE:             4
INTELLECT:     3
STAMINA:      12
LUCK:               6
MAGIC:             3

SPECIAL SKILLS OF CLASS

Combat Special Skills
Bows, Clubs, Staves, Swords 

Movement Special Skills
Jump, Ride, Swim

Sthealth Special Skills
Awereness, Sneaking

Knowledge Special Skill
City Lore, Crafting, Etiquette, Evaluate, Healing, Languages, Law, Leadership, Secret Signs.

Magical Special Skill
Magic-Minor, Magic-Sorcery, Magic Lore, Second Sight.

TALENTS
Arcane, Attuned, Familiar, Focus, Learned, Natural Linguist, Natural Mage, Physical Empowerment. 

WIZARDRY: HERO CREATION WITH CLASS AND TWO NEW CHARACTERISTICS

CHARACTERISRICS
These starting Characteristics are then increased from a pool of 12 points, with the following caveats :

FORCE and INTELLECT: a maximum of 3 points may be added.
For the Other Characteristics see rules book.

SPECIAL SKILL
These starting Special Skills are the increased from a pool of 12 points, with the following caveats :

All corss-class-special skills costing two points for a points. Other restrictions are the same as in the rules book.

TALENTS

Talents access to this class

THE WIZARD

New Wizard begins with the following values in their Characteristics :

SKILL:              4
FORCE:             3
INTELLECT:     4
STAMINA:        6
LUCK:               7
MAGIC:             3

SPECIAL SKILLS OF CLASS

Combat Special Skills
Staves, Swords 

Movement Special Skills

Swim

Sthealth Special Skills
Awereness

Knowledge Special Skill
City Lore, Crafting, Etiquette, Evaluate, Healing, Languages, Law, Leadership, Secret Signs.

Magical Special Skill
Magic-Minor, Magic-Wizardry, Magic Lore, Second Sight.

TALENTS
Arcane, Attuned, Familiar, Focus, Learned, Natural Linguist, Natural Mage, Physical Empowerment. 

THIEF: HERO CREATION WITH CLASS AND TWO NEW CHARACTERISTICS

CHARACTERISRICS
These starting Characteristics are then increased from a pool of 12 points, with the following caveats :

FORCE and INTELLECT: a maximum of 3 points may be added.
For the Other Characteristics see rules book.

SPECIAL SKILL
These starting Special Skills are the increased from a pool of 12 points, with the following caveats :

All corss-class-special skills costing two points for a points. Other restrictions are the same as in the rules book.

TALENTS

Talents access to this class

THE THIEF
New Thief begins with the following values in their Characteristics :

SKILL:               5
FORCE:              3
INTELLECT:     3
STAMINA:        8
LUCK:              9
MAGIC:            0

SPECIAL SKILLS OF CLASS

Combat Special Skills

Brawling, Swords, Thrown 

Movement Special Skills
Acrobatics, Climb, Jump, Swim

Sthealth Special Skills
All

Knowledge Special Skill
Bargain, City Lore, Con, Evaluate, Healing, Law, Secret signs, Underground Lore.

TALENTS
Ambidextrous, Combat Reactions, Fleet Footed, Lucky, Silvertongued.