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jeudi 18 décembre 2014
jeudi 9 octobre 2014
mardi 30 septembre 2014
RANGER: HERO CREATION WITH CLASS AND TWO NEW CHARACTERISTICS
CHARACTERISRICS
These starting Characteristics are then increased from a pool of 12 points, with the following caveats :
FORCE and INTELLECT: a maximum of 3 points may be added.
For the Other Characteristics see rules book.
SPECIAL SKILL
These starting Special Skills are the increased from a pool of 12 points, with the following caveats :
All corss-class-special skills costing two points for a points. Other restrictions are the same as in the rules book.
TALENTS
Talents access to this class.
THE RANGER
New Ranger begins with the following values in their Characteristics :
SKILL: 5
FORCE: 4
INTELLECT: 4
STAMINA: 10
LUCK: 5
MAGIC: 0
SPECIAL SKILLS OF CLASS
Combat Special Skills
Armour, Bows, Staves, Swords.
Movement Special Skills
All
Sthealth Special Skills
Awereness, Sneaking
Knowledge Special Skill
Animal Lore, Crafting, Fishing, Forst Lore, Healing, Hunting, Languages, Law, Secret Signs, World Lore.
TALENTS
Animalfriend, Crack Shot, Familiar, Fleet Footed, Hawkeye, Survivor.
PRIEST: HERO CREATION WITH CLASS AND TWO NEW CHARACTERISTICS
CHARACTERISRICS
These starting Characteristics are then increased from a pool of 12 points, with the following caveats :
FORCE and INTELLECT: a maximum of 3 points may be added.
For the Other Characteristics see rules book.
SPECIAL SKILL
These starting Special Skills are the increased from a pool of 12 points, with the following caveats :
All corss-class-special skills costing two points for a points. Other restrictions are the same as in the rules book.
TALENTS
Talents access to this class.
THE PRIEST
New Priest begins with the following values in their Characteristics :
SKILL: 4
FORCE: 4
INTELLECT: 4
STAMINA: 8
LUCK: 5
MAGIC: 3
SPECIAL SKILLS OF CLASS
Combat Special Skills
Armour, Bows, Clubs, Polearms, Staves, Swords.
Movement Special Skills
Jump, Ride, Swim
Sthealth Special Skills
Awereness, Sneaking
Knowledge Special Skill
Crafting, Etiquette, Evaluate, Healing, Languages, Law, Leadership, Religion Lore, Secret Signs.
Magical Special Skill
Magic-Minor, Magic-Priestly.
TALENTS
Blessed, Holy, Learned, Natural Linguist, Natural Physician.
lundi 29 septembre 2014
SORCERER : HERO CREATION WITH CLASS AND TWO NEW CHARACTERISTICS
CHARACTERISRICS
These starting Characteristics are then increased from a pool of 12 points, with the following caveats :
FORCE and INTELLECT: a maximum of 3 points may be added.
For the Other Characteristics see rules book.
SPECIAL SKILL
These starting Special Skills are the increased from a pool of 12 points, with the following caveats :
All corss-class-special skills costing two points for a points. Other restrictions are the same as in the rules book.
TALENTS
Talents access to this class
THE SORCERER
New Sorcerer begins with the following values in their Characteristics :
SKILL: 3
FORCE: 4
INTELLECT: 3
STAMINA: 12
LUCK: 6
MAGIC: 3
SPECIAL SKILLS OF CLASS
Combat Special Skills
Bows, Clubs, Staves, Swords
Movement Special Skills
Jump, Ride, Swim
Sthealth Special Skills
Awereness, Sneaking
Knowledge Special Skill
City Lore, Crafting, Etiquette, Evaluate, Healing, Languages, Law, Leadership, Secret Signs.
Magical Special Skill
Magic-Minor, Magic-Sorcery, Magic Lore, Second Sight.
TALENTS
Arcane, Attuned, Familiar, Focus, Learned, Natural Linguist, Natural Mage, Physical Empowerment.
WIZARDRY: HERO CREATION WITH CLASS AND TWO NEW CHARACTERISTICS
CHARACTERISRICS
These starting Characteristics are then increased from a pool of 12 points, with the following caveats :
FORCE and INTELLECT: a maximum of 3 points may be added.
For the Other Characteristics see rules book.
SPECIAL SKILL
These starting Special Skills are the increased from a pool of 12 points, with the following caveats :
All corss-class-special skills costing two points for a points. Other restrictions are the same as in the rules book.
TALENTS
Talents access to this class
THE WIZARD
New Wizard begins with the following values in their Characteristics :
SKILL: 4
FORCE: 3
INTELLECT: 4
STAMINA: 6
LUCK: 7
MAGIC: 3
SPECIAL SKILLS OF CLASS
Combat Special Skills
Staves, Swords
Movement Special Skills
Swim
Sthealth Special Skills
Awereness
Knowledge Special Skill
City Lore, Crafting, Etiquette, Evaluate, Healing, Languages, Law, Leadership, Secret Signs.
Magical Special Skill
Magic-Minor, Magic-Wizardry, Magic Lore, Second Sight.
TALENTS
Arcane, Attuned, Familiar, Focus, Learned, Natural Linguist, Natural Mage, Physical Empowerment.
THIEF: HERO CREATION WITH CLASS AND TWO NEW CHARACTERISTICS
CHARACTERISRICS
These starting Characteristics are then increased from a pool of 12 points, with the following caveats :
FORCE and INTELLECT: a maximum of 3 points may be added.
For the Other Characteristics see rules book.
SPECIAL SKILL
These starting Special Skills are the increased from a pool of 12 points, with the following caveats :
All corss-class-special skills costing two points for a points. Other restrictions are the same as in the rules book.
TALENTS
Talents access to this class
THE THIEF
New Thief begins with the following values in their Characteristics :
SKILL: 5
FORCE: 3
INTELLECT: 3
STAMINA: 8
LUCK: 9
MAGIC: 0
SPECIAL SKILLS OF CLASS
Combat Special Skills
Brawling, Swords, Thrown
Movement Special Skills
Acrobatics, Climb, Jump, Swim
Sthealth Special Skills
All
Knowledge Special Skill
Bargain, City Lore, Con, Evaluate, Healing, Law, Secret signs, Underground Lore.
TALENTS
Ambidextrous, Combat Reactions, Fleet Footed, Lucky, Silvertongued.
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