mardi 30 septembre 2014

RANGER: HERO CREATION WITH CLASS AND TWO NEW CHARACTERISTICS

CHARACTERISRICS
These starting Characteristics are then increased from a pool of 12 points, with the following caveats :

FORCE and INTELLECT: a maximum of 3 points may be added.
For the Other Characteristics see rules book.

SPECIAL SKILL
These starting Special Skills are the increased from a pool of 12 points, with the following caveats :

All corss-class-special skills costing two points for a points. Other restrictions are the same as in the rules book.

TALENTS
Talents access to this class.

THE RANGER

New Ranger begins with the following values in their Characteristics :

SKILL:              5
FORCE:            4
INTELLECT:   4
STAMINA:      10
LUCK:              5
MAGIC:            0

SPECIAL SKILLS OF CLASS

Combat Special Skills
Armour, Bows, Staves, Swords. 

Movement Special Skills
All


Sthealth Special Skills
Awereness, Sneaking

Knowledge Special Skill
Animal Lore, Crafting, Fishing, Forst Lore, Healing, Hunting, Languages, Law, Secret Signs, World Lore.

TALENTS

Animalfriend, Crack Shot, Familiar, Fleet Footed, Hawkeye, Survivor.

PRIEST: HERO CREATION WITH CLASS AND TWO NEW CHARACTERISTICS

CHARACTERISRICS
These starting Characteristics are then increased from a pool of 12 points, with the following caveats :

FORCE and INTELLECT: a maximum of 3 points may be added.
For the Other Characteristics see rules book.

SPECIAL SKILL
These starting Special Skills are the increased from a pool of 12 points, with the following caveats :

All corss-class-special skills costing two points for a points. Other restrictions are the same as in the rules book.

TALENTS

Talents access to this class.

THE PRIEST

New Priest begins with the following values in their Characteristics :

SKILL:              4
FORCE:            4
INTELLECT:    4
STAMINA:       8
LUCK:              5
MAGIC:            3

SPECIAL SKILLS OF CLASS

Combat Special Skills
Armour, Bows, Clubs, Polearms, Staves, Swords. 

Movement Special Skills
Jump, Ride, Swim


Sthealth Special Skills
Awereness, Sneaking

Knowledge Special Skill
Crafting, Etiquette, Evaluate, Healing, Languages, Law, Leadership, Religion Lore, Secret Signs.

Magical Special Skill
Magic-Minor, Magic-Priestly.

TALENTS
Blessed, Holy, Learned, Natural Linguist, Natural Physician. 

lundi 29 septembre 2014

SORCERER : HERO CREATION WITH CLASS AND TWO NEW CHARACTERISTICS

CHARACTERISRICS
These starting Characteristics are then increased from a pool of 12 points, with the following caveats :

FORCE and INTELLECT: a maximum of 3 points may be added.
For the Other Characteristics see rules book.

SPECIAL SKILL
These starting Special Skills are the increased from a pool of 12 points, with the following caveats :

All corss-class-special skills costing two points for a points. Other restrictions are the same as in the rules book.

TALENTS

Talents access to this class

THE SORCERER

New Sorcerer begins with the following values in their Characteristics :

SKILL:               3
FORCE:             4
INTELLECT:     3
STAMINA:      12
LUCK:               6
MAGIC:             3

SPECIAL SKILLS OF CLASS

Combat Special Skills
Bows, Clubs, Staves, Swords 

Movement Special Skills
Jump, Ride, Swim

Sthealth Special Skills
Awereness, Sneaking

Knowledge Special Skill
City Lore, Crafting, Etiquette, Evaluate, Healing, Languages, Law, Leadership, Secret Signs.

Magical Special Skill
Magic-Minor, Magic-Sorcery, Magic Lore, Second Sight.

TALENTS
Arcane, Attuned, Familiar, Focus, Learned, Natural Linguist, Natural Mage, Physical Empowerment. 

WIZARDRY: HERO CREATION WITH CLASS AND TWO NEW CHARACTERISTICS

CHARACTERISRICS
These starting Characteristics are then increased from a pool of 12 points, with the following caveats :

FORCE and INTELLECT: a maximum of 3 points may be added.
For the Other Characteristics see rules book.

SPECIAL SKILL
These starting Special Skills are the increased from a pool of 12 points, with the following caveats :

All corss-class-special skills costing two points for a points. Other restrictions are the same as in the rules book.

TALENTS

Talents access to this class

THE WIZARD

New Wizard begins with the following values in their Characteristics :

SKILL:              4
FORCE:             3
INTELLECT:     4
STAMINA:        6
LUCK:               7
MAGIC:             3

SPECIAL SKILLS OF CLASS

Combat Special Skills
Staves, Swords 

Movement Special Skills

Swim

Sthealth Special Skills
Awereness

Knowledge Special Skill
City Lore, Crafting, Etiquette, Evaluate, Healing, Languages, Law, Leadership, Secret Signs.

Magical Special Skill
Magic-Minor, Magic-Wizardry, Magic Lore, Second Sight.

TALENTS
Arcane, Attuned, Familiar, Focus, Learned, Natural Linguist, Natural Mage, Physical Empowerment. 

THIEF: HERO CREATION WITH CLASS AND TWO NEW CHARACTERISTICS

CHARACTERISRICS
These starting Characteristics are then increased from a pool of 12 points, with the following caveats :

FORCE and INTELLECT: a maximum of 3 points may be added.
For the Other Characteristics see rules book.

SPECIAL SKILL
These starting Special Skills are the increased from a pool of 12 points, with the following caveats :

All corss-class-special skills costing two points for a points. Other restrictions are the same as in the rules book.

TALENTS

Talents access to this class

THE THIEF
New Thief begins with the following values in their Characteristics :

SKILL:               5
FORCE:              3
INTELLECT:     3
STAMINA:        8
LUCK:              9
MAGIC:            0

SPECIAL SKILLS OF CLASS

Combat Special Skills

Brawling, Swords, Thrown 

Movement Special Skills
Acrobatics, Climb, Jump, Swim

Sthealth Special Skills
All

Knowledge Special Skill
Bargain, City Lore, Con, Evaluate, Healing, Law, Secret signs, Underground Lore.

TALENTS
Ambidextrous, Combat Reactions, Fleet Footed, Lucky, Silvertongued.

WARRIOR/KNIGHT : HERO CREATION WITH CLASS AND TWO NEW CHARACTERISTICS

CHARACTERISRICS
These starting Characteristics are then increased from a pool of 12 points, with the following caveats :

FORCE and INTELLECT: a maximum of 3 points may be added.
For the Other Characteristics see rules book.

SPECIAL SKILL
These starting Special Skills are the increased from a pool of 12 points, with the following caveats :

All corss-class-special skills costing two points for a points. Other restrictions are the same as in the rules book.

TALENTS

Talents access to this class


THE WARRIOR/KINGHT

New warrior/Knight begins with the following values in their Characteristics :

SKILL:              4
FORCE:            5
INTELLECT:   4
STAMINA:      8    
LUCK:              7
MAGIC:            0

SPECIAL SKILLS OF CLASS

Combat Special Skills
All 

Movement Special Skills
Climb, Jump, Ride, Swim

Sthealth Special Skills
Awarness, Sneaking

Knowledge Special Skill
City Lore, Con, Crafting, Healing, Law, Leadership, Religion Lore, World Lore

TALENTS

Ambidextrous, Armour Training, Combat Reactions, Knighted (only Knight), Status (only knight). 

BARBARIAN : HERO CREATION WITH CLASS AND TWO NEW CHARACTERISTICS


CHARACTERISRICS
These starting Characteristics are then increased from a pool of 12 points, with the following caveats :

FORCE and INTELLECT: a maximum of 3 points may be added.
For the Other Characteristics see rules book.

SPECIAL SKILL
These starting Special Skills are the increased from a pool of 12 points, with the following caveats :

All corss-class-special skills costing two points for a points. Other restrictions are the same as in the rules book.

TALENTS

Talents access to this class.

THE BARBARIAN

New Barbarian begins with the following values in their Characteristics :

SKILL:              4
FORCE:            6
INTELLECT:   3
STAMINA:     11
LUCK:              7
MAGIC:            0

SPECIAL SKILLS OF CLASS

Combat Special Skills
Armour, Axes, Brawling, Clubs, Strength 

Movement Special Skills
Acrobatics, Climb, Jump, Swim

Sthealth Special Skills
Awarness, Sneaking

Knowledge Special Skill
Fishing, Forest Lore, Hunting, Healing, World Lore

TALENTS
Fast Healer, Robust, Strongram, Survivor.


dimanche 14 septembre 2014

character sheet new

Here is a character sheet made for the rule of the two characteristics Force & Intellect.



http://www.4shared.com/office/SfBOmP8hce/CHARACTER_SHEET_WITH_TWO_CARAC.html

Good game ;)

samedi 13 septembre 2014

Two new Characteristics FORCE & INTELLECT

CHARACTERISTICS
FORCE : Force is a measure of an Heroes raw muscle power.
INTELLECT : Intellect represents an Heroes capacity for learning, rationalising and analysis.

Every new Hero begins with the following values in their Characteristics :

SKILL              see the rule book
FORCE             4
INTELLECT    4
STAMINA       see the rule book
LUCK              see the rule book
MAGIC            see the rule book

These starting Characteristics are then increased from a pool of 12 points, with the following caveats :

SKILL, FORCE, INTELLECT a max of 3 points may be added
STAMINA see the rule book
LUCK see the rule book
MAGIC see the rule book

SPECIAL SKILLS

Any points in a Special Skill are not only added to SKILL.

COMBAT SPECIAL SKILLS
Armour (Skill)
Axes (Force)
Brawling (Force)
Clubs (Force)
Mounted combat (Skill)
Polearms (Force)
Staves (Force)
Strength (Force)
Swords ( Force)
Thrown (Skill)

MOVEMENT SPECIAL SKILLS
Acrobatics (Skill)
Climb (Force)
Dodge ( Skill)
Jump (Force)
Ride (Skill)
Swim (Force)

STEALTH SPIECIAL SKILLS 
Awareness (Intellect)
Disguise (Intellect)
Locks (Skill)
Sleight of Hand (Skill)
Sneaking (Skill)
Trap Knowledge (Skill)

KNOWLEDGE SPECIAL SKILLS (Any points in a Special Skill are added to INTELLECT)
MAGIC SPECIAL SKILLS (Any points in a Special Skill are added to MAGIC)

Good game ;)



lundi 8 septembre 2014

Minis for adventure

Here you will find the creatures and NPCs in the adventure: The Warlock of Firetop Mountain.

http://www.4shared.com/office/Cjjx1MfIba/FIRETOP_MOUNTAIN_MINIS.html

Luxurious format

Here are the rules of combat with miniatures in a luxurious format. You can also find the character sheet format luxury. The tiles are not there.


http://www.4shared.com/office/lOH2IIDDba/Rules_House_01.html

vendredi 5 septembre 2014

The Complete AFF Character Sheet

The following is a very detailed Character Sheet for your AFF Heroes. This character sheet is made entirely  by yours truly ... me (Eric!)


http://www.4shared.com/office/4JOwPJBVce/Character_sheet.html

Rules of combat with figurines and floors plan


For this first aid, my friend Mortis Logan and I wrote the rules for the use of figurines in Advanced Fighting Fantasy RPG.
You will find in this document rules for movement and combat rules figurines. As a bonus you figurines hero paper as well as rooms and corridors. Good game!


http://www.4shared.com/office/TCNZ54sdba/house_rules_for_combat_mins.html